Jun
28
2009
2

Should I announce my plans? Or keep quiet?

Derek Sivers blog is always a great read. If you’re not already subscribed to his RSS feed or following him on Twitter then you should think about changing that. I don’t always agree with him however. His recent post Shut up! Announcing your plans makes you less motivated to finish them is a case in point. Derek argues that it’s not a good idea to announce future goals or to discuss upcoming projects with your network. He goes on to describe the phenomenon of ’symbolic self-completion’ ie. that announcing your plans to others satisfies your self-identity just enough that you’re actually less motivated to do the hard work needed.

Turning this argument over in my head made me think about two of my own projects that I announced this year.

Firstly, I resolved in January to try and help raise more money for charity than I earn in a year. Admittedly I am kind of regretting announcing this. Although it’s still quite possible, it’s now over half way through the year and I’ve only completed one project, Twestival.fm, raising around $5000 for charity:water. But if I hadn’t announced it, I probably wouldn’t have had the self-motivation to raise that first $5000. And I wouldn’t have gotten to work or meet with some absolutely wonderful people (@stef, @amanda, @renate, @adamstrawson). Nor would I now been involved in two potentially awesome music charity projects coming up later this year (I hope I’ll be able to confirm more about those soon!).

Secondly, Music Hack Day would not be set to take place on 11/12 July. I’d been talking about the concept of doing something like this since last June. It was only once I started talking about it with lots of different people (when the idea was still quite implausible) that all the pieces started coming together earlier this year. Even then we still announced the Hack Day publicly before we had anything like a date, venue or any sponsors! Three months later and we’re setup for what should be an absolutely fantastic event (blog post coming soon).

I think there’s probably an element of truth in what Derek is saying and he does lay down evidence to make his case. But I would argue that a greater crime than announcing your plans (and risking non-completion) is to not announce any plans through fear that you won’t succeed or look like a failure..

Jun
16
2009
1

5 top tips for independent musicians | Martin Atkins

Martin Atkins was one of the best speakers at Unconvention. I just stumbled upon this video over on @dubber’s Vimeo channel which I’d missed previously and just wanted to share it before I forget! I haven’t check it out yet but the book he mentions is the video is probably worth a read too (and you can get a free PDF version on his site).

Posted via web from davehaynes’s posterous

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Jun
13
2009
0

The London Geek Community iPhone OSCestra

This is truly awful and truly great at the same time. Would be great to see something like this happen again at Music Hack Day on July 11/12 > http://musichackday.org

Posted via web from davehaynes’s posterous

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Jun
06
2009
0

How to start a movement (via @sivers.org)

I was going to write a post about this tomorrow after reading Derek’s initial tweet linking to the video. But Derek’s done the job himself and much better than I would have! It’s a great analogy. Click the link above to read in full.

Posted via web from davehaynes’s posterous

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Jun
03
2009
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Jun
02
2009
0

The Next Layer Of The Social Media Stack

Always good to watch some wise words from Fred Wilson (one of my favourite bloggers). Here he talks about building the next layer of the social media stack on top of platforms like Twitter and Facebook.

One of the things that we think about a lot at SoundCloud is where we are in the stack and how to encourage people (and companies) to build on top of our own platform for audio on the interweb.

Today we took another step in making it even easier by releasing The SoundCloud Ruby Gem. This means that if you’re building any kind of Ruby-based application it just got a whole lot easier to add an integration with SoundCloud. With a few lines of code you can do some pretty neat stuff. I’d highly recommend checking out some examples at the full blog post on the subject.

http://blog.soundcloud.com/2009/06/02/soundcloud-ruby-gem/

Posted via web from davehaynes’s posterous

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May
28
2009
0

#bytsz1 - Lilt Line’s Gordon Midwood

Recently I blogged about an exciting new music iPhone app called Lilt Line. I thought it would be interesting to catch up with it’s creator Gordon Midwood for a quick chat to find out a bit more about it.

Previous interviews I’ve done for full articles I’ve written have all been done over the phone, but I thought it might be fun to doing something over Twitter this time round. I’ve seen a few so called ‘Twinterviews’ recently and it’s an interesting concept. I like the idea that the interview takes places in public. It encourages people to follow both participants in the ‘twinterview’ and by using #hashtags the whole thing can be searched and read in its entirety. We used the hashtag #bytsz1 and I’m thinking of maybe extending it into a series.

There were definitely some downsides however. I initially thought that doing the interview over Twitter would make it short, quick and snappy. I couldn’t have been more wrong. It actually took over an hour! For some reason I thought that Twitter was realtime but it took anywhere from 5-10 minutes for a reply to show up. One improvement could be to actually do the interview over the natural course of a day. Your thoughts and feedback would be more than welcome.

Anyhow, here’s how the interview ran. Or you can see it on directly on twitter here: http://twitter.com/#search?q=%23bytsz1

haynes_dave haynes_dave: So describe Lilt Line to me in 140 characters

differentcloth differentcloth: lilt line is a massively single player rhythm racing tactical beat ‘em up hack’n’slash dubstep space flight simulation

haynes_dave haynes_dave: That’s different! When and how did you first come up with the idea?

differentcloth differentcloth: i love rhythm games and always wanted to make one - i also love original games - & i dont like guitar hero!

haynes_dave haynes_dave: it seems deceptively simply. How long did it take to put together?

differentcloth differentcloth: um, deceptively long, about 4 months!

haynes_dave haynes_dave: and do you develop games full time or are you one of the new breed of bedroom app creators?
differentcloth differentcloth: i have a full time job, it’s very much a hobby, so i am one of the new breed…
differentcloth differentcloth: so i made lilt line mainly between the hours of 12-4 in the morning which is probably why it turned out so dark :)

haynes_dave haynes_dave: this is probably the first ever game to purely feature dubstep. Are u a big fan or did it just suit the game’s vibe?

differentcloth differentcloth: i love all kinds of discordant music, but actually a friend put me on to 16bit and they just fit perfectly, so good…
differentcloth differentcloth: & i’m really happy that it’s the first dubstep music game too!

haynes_dave haynes_dave: so which came first, the music or the game?

differentcloth differentcloth: the game, 16bit came on board later, but their music influenced the style massively and determined the level design too

haynes_dave haynes_dave: so do you see new levels, with new artists and new genres? Or will you move onto new projects entirely after this?
differentcloth differentcloth: well i’d like to do an update for the app with a few new levels and possibly a new game mode when i get some time
differentcloth differentcloth: if lilt line turns out to be a commercial success then i’d love to do a tapulous with it if that’s what you mean

haynes_dave haynes_dave: and what’s the reaction been like to the music? Do you think the game is helping drive sales or attention to 16bit?
differentcloth differentcloth: and then i have loads of experimental game ideas i want to try out too - but whether or not i do it on the iphone…
differentcloth differentcloth: ppl generally love the music - there are a few that hate it too - but when u do something different that’s how it goes
differentcloth differentcloth: and i hope it does drive attention & sales to 16bit because they are brilliant

haynes_dave haynes_dave: you mention commercial success so I gotta ask. What’s more lucrative? Releasing a music-app or album on iTunes?
differentcloth differentcloth: haha interesting question that i guess many music execs are asking themselves right now
differentcloth differentcloth: however so far i have yet to recoup my costs from sales of the game - but its a hobby not a commercial venture

haynes_dave haynes_dave: and do you think labels and artists should be releasing music as iPhone apps? If so, in what sort of form?
differentcloth differentcloth: if it was a commercial venture i probably would have had to make it a lot more mundane
differentcloth differentcloth: as i see it, the music industry is scrambling to try and find revenue anywhere, so they’d be stupid not to try
differentcloth differentcloth: there are so many forms music apps could take, i hope that some cool original games come out of it :)

haynes_dave haynes_dave: and so how do independent artists connect with independent game developers such as yourself? By chance?

differentcloth differentcloth: not sure how to answer that in general, if anyone’s interested just drop me a message though!

haynes_dave haynes_dave: Finally, any fave apps you think are really creative or innovative? Either game or music. Personally I love Eliss

differentcloth differentcloth: yep i’m with you there, Eliss and Edge are my favourite apps - thx for the interview!

haynes_dave haynes_dave: cool, thanks for the chat! Everyone following should check out Lilt Line on iTunes at http://bit.ly/liltline

Written by admin in: Music Gaming, bytsz, iPhone | Tags: , , ,
May
28
2009
0

Spotify shows off Android mobile app

Great demo and great work by Spotify. We knew it was in the pipeline but always good to see it actually happen. And silence the critics who always came out with the old ‘but I can’t use Spotify on the underground’ line.

I’m interested to know what kind of non-audio ads they’ll be adding. And how the app will handle caching of audio ads for offline play.

Posted via web from davehaynes’s posterous

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May
27
2009
0

Applying for your first job in the music industry - 7 tips

For the last week or so I’ve been reviewing many of the applications that we’ve received for interns (and other positions) at SoundCloud. It got me thinking about the changing ways in which jobs should be applied for nowadays and how important your online personal brand is, even when starting out in your career. I think this is particularly true if you’re hunting for an opening in the music or web industry. So I’ve jotted down my thoughts briefly in a guest post over at New Music Strategies, a blog that you should definitely be reading every week if you’re looking to start out in today’s music business.

Read full post over at New Music Strategies

Written by admin in: Random Thoughts, Uncategorized | Tags: ,
May
26
2009
1

Location-based timeline of a Field Recording

Since getting the FiRe iPhone app I’ve been doing a lot of uploading audio and field recordings directly from my phone to my SoundCloud account. So I really love this concept allowing a location-based timeline of a Field Recording.

Posted via web from davehaynes’s posterous

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